![]() There would be many ways to earn money in the game with missions being one of the main ways. If they want to they can start with some of the best equipment in the game however that would be at the cost of being weak in other areas. When a player creates a character they get a number of background points how they spend those points determines how much money they start with, what gear they have, how many skill points, how many stat points they have, and if they have any unique abilities. ![]() Instead character advancement comes down to money, hunter points, and involvement in the game world. What I was thinking is a game without levels, classes, and where killing enemies doesn’t provide any form of character advancement. Hear me out before you launch into discussion on how Second Life is your favourite game ever. And I started wondering would a MMO without the Hack and Slash work? There have been a couple threads about MMO recently and it got me thinking about Shadowrun and MMO. ![]()
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